Video Game Looks Into World of Wolves
It looks like a biologically accurate video gamea about wolves (yes, they are in Yellowstone Park) has been produced by the Minnesota zoo. Video Game Looks into the World of Wolves. By Steve Karnowski. AP
You can download the game at: http://www.wolfquest.org

Ralph Maughan
Dr. Ralph Maughan is professor emeritus of political science at Idaho State University with specialties in natural resource politics, public opinion, interest groups, political parties, voting and elections. Aside from academic publications, he is author or co-author of three hiking/backpacking guides, and he is past President of the Western Watersheds Project.
3 Responses to Video Game Looks Into World of Wolves
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Interesting…. I like this concept. I have often thought that if real effort was put into the realism of an “eco-game” it could be successful. I mean, how popular is the Nature Channel? If you think about all the struggles any animal goes through in a given day, it would make great adventure or strategy play. I hope someone expands on this idea. High quality graphics and deep gameplay are the keys to getting users for this type of game. Imagine a multiplayer online format for a game like this. Your pack goes up against others for territory. There are struggles for authority within your pack. A harsh winter makes hunting difficult. You could do all of these things within the framework of real wolf behavior, and it would take some real learning to be good at it. This would be both fun for kids, and a way to subversively insert an agenda into their psyches.
Wait… did I say that last part out loud?
Ecologist Paul Sears called ecology the “subversive” science more than 40 years ago.
It’s OK to be subversive. Indeed, given today’s society, it is absolutely necessary.
If this medium gets kids to think about ecology and biology in a realistic and accurate way, I’m all for it.
It’s like J.K. Rowling turning kids onto reading with the Harry Potter books, despite the evangelicals’ horrific claims that Rowling was turning kids onto witchcraft.
Actually, she was turning them onto story-telling and thinking for themselves. Another form of subversion.
Subversion is good.
I’m all for it, too, with one caveat. One can only hope that the kids’ involvement with nature doesn’t end with a video game. Let’s hope some interested adult is willing to take them out into the actual, as opposed to virtual, world of nature, so they can hear, feel, smell, and taste the magical, earthy, messy, and sometimes bloody world of the biosphere, not just watch it on a screen.
Would we have enjoyed–and valued–as much the Mexican wolves we heard howling on New Year’s Eve had they been on the sound track of a video game or in an I-Max presentation, rather than across a snowy forest road from our tent? It’s something to ponder….
For a provocative view of “virtual nature,” check out an essay by Paul Shepard called “Virtually Hunting Reality in the Forests of Simulacra,” which appears as chapter two in the 1995 book “Reinventing Nature? Responses to Postmodern Deconstruction,” edited by Michael E. Soule and Gary Lease, Island Press.
See also Rachel Carson’s little gem, “A Sense of Wonder.”